This might be nice to have anyway because people could post a "link" that when clicked would trigger steam and load right into the game/server (but that's another topic). Perhaps a quick solution might be to just restart the game for the user and then attempt to connect immediately. As to where on Unreal Tournament, things are loaded when the player join a game/server. I believe some of the mods now are loaded when the game is launched, so this might cause some issues. Player's client toggles mods config to only activate those that are needed Player downloads 4 mods immediately (from the server directly or from the official site?)ĥ. Such as custom graphics, mods / mutators, etc. When you join the server, it would download the map, and then along with it any resources you would need to play on that server. This behavior takes me back to how it used to function on Unreal Tournament servers (it still might). I wanted to suggest that we make joining multiplayer servers significantly easier by automatically downloading mods and toggling them as needed when you try to join a server. I'm not sure if it's been suggested before, I did do some searching but I didn't see anything obvious. Hi all, just registered on the forums here to post about this.
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